All the final result in game was a huge team effort! Congrats to all involved.
I had a pleasure to work with this awesome project "Kena: Bridge of Spirits" by Ember Lab studio (https://emberlab.com).
In this project, I was in charge of the High-Poly sculpt, Re-topology for Real-time model, UV, Bake textures maps and final Textures maps.
All other texture variations of Stick guys (with purple/reddish effects textures) in game was done by Ember Lab team.
Concept Art by Kun Vic and Art Directions by Mike Grier and Hunter Schmidt.
• Credits Artists:
+ Concept Art: Kun Vic
https://artstation.com/victorior
+ High-Poly & Real-time model and Textures: Rodrigo Gonçalves
https://artstation.com/rodrigopixel
• THE GAME AWARDS 2021: Kena: Bridge of Spirits wins "Best Independent Game" and "Best Debut Indie Game":
https://youtu.be/FELKgs52gkM
Gameplay video: Rigging, Animation, Visual Effects in game were done by Ember Lab team. I was in charge of 3D Character Modeling and main Texturing only.
Gameplay video: Rigging, Animation, Visual Effects in game were done by Ember Lab team. I was in charge of 3D Character Modeling and main Texturing only.
Gameplay video: Rigging, Animation, Visual Effects in game were done by Ember Lab team. I was in charge of 3D Character Modeling and main Texturing only.
Kena: Bridge of Spirits Announcement Trailer
Kena: Bridge of Spirits Gameplay Trailer
Kena: Bridge of Spirits Release Trailer